Lillian Sword: Devil of Ice (リリアンソード氷の魔王, Ririan soudo koori no maou), by Yamipaseri (2015)
Note: This game is in Japanese, but the game can be completed without reading in-game dialogue. Arrows keys move, Z is your sword and if you hold down the Z key you can use magic.
In the sphere of retro-style game design, the list of side-view platformers is endless. Yet top-down action-adventures in the vein of the Zelda series are still relatively rare compared to the number of games derivative of Mario, Sonic, Castlevania, Commander Keen, and so on.
This short game (it should take you under an hour to play through) scraps a lot of the narrative and mechanical scope that probably keeps many indie and free game developers from developing Zelda-likes. What it lacks in scope, though, it amply makes up for in the tightness of its mechanics, the inventiveness of its bosses, and the charm of its world. It dispatches with an explorable overworld, lengthy narrative, and an array of weapons in favor of a laser-tight action focus. The game has three relatively short, linear stages, each capped with clever, multi-stage boss fights. Each of the boss fights (and the final stage has more than one) would be comfortably at home in a post-Link to the Past Zelda adventure, and at the same time exhibit a consistent and discernable wit that draws influence from other sources to forge its own identity in the genre. The bosses are so much the focus that it even ends with a mini-boss rush (of new bosses). It’s an impeccably crafty little game.
The game was programmed in Flash and while its sub-pixel movement and imperfect scaling at first seems to conflict with the decided Famicom tribute in the game’s palette and sprite limitations, I got over it quickly.
A little male-gaze warning: I didn’t read the game’s Japanese description until after I’d downloaded it, so I didn’t even notice the pixelated heroine’s “bikini armor.” Also, a certain NPC portrait is embarrassingly cheesecake.
Download the Flash game as an HTML file from Freem!